Exile’s End is a collaboration between Tokyo-based independent game developer Matt Fielding and several talented Japanese game industry veterans, backed by Japanese publisher Marvelous. The game is a remake of Fielding’s first independent release, Inescapable, building and expanding on the original idea by adding an atmospheric soundtrack, significantly more enemies, animated cutscenes, greater story depth, a greatly expanded world, and multiple endings. Inspired by classic “cinematic platformers” like Out of This World/Another World and Flashback: The Quest for Identity, Exile’s End plays out as an exploration-driven side-scrolling adventure through a massive, interconnected laboratory and mining complex on a moody, lonely alien world, and offers a variety of diverse locations to explore and puzzles to solve through skilled platforming and clever usage of the game’s myriad weapons.
October 25, 2016
November 22, 2016
An Enormous, Interconnected World
An enormous, interconnected world of over 1200 screens to explore, featuring adventure-style puzzles mixed with intense platforming action. Daring jumps, complex enemy patterns, stealthy subversions, hidden treasure chambers and more await, accompanied by Metroidvania-style progression and Another World-inspired atmospherics!
Animated cutscenes expand upon a branching story of ancient riddles and modern-day hubris, posing the question, “What is the nature of true heroism?” Player decisions will guide them through a deep, expansive mystery that ultimately leads to one of two possible endings.
Soundtrack by Keiji Yamagishi, legendary composer for Ninja Gaiden (NES), Tecmo Super Bowl, Dynasty Warriors, and numerous other classic games.
Japan's take on classic Commodore 64/Amiga action-adventure games. NOT a Metroidvania. Use your wits and your weapons to discover an ancient secret and gain your redemption. Art and music by Japanese legends of console gaming.