DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard”

DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard”

The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived in the early stages of development. We started with the general idea of an additional story like you often find in manga, where after beating the game an even stronger enemy appears, and you must team up with your friends to defeat the new foe. What I wanted to do was simple—I wanted to create the supreme ruler of DEADCRAFT’s post-apocalyptic zombie wasteland.

Both DLC scenarios were assigned to a different writer than the main story. I thought it would have been difficult for our staff to be working on DLC while also developing the main story.

The main setting in “It Came From the Junkyard” is the eponymous Junkyard, a barren land inhabited solely by zombies. Although this area appears in the main story, it may be difficult for players to fully explore it because of the sheer number of powerful zombies that roam the area. In the DLC, Reid and his friends will take on the Junkyard together, and I hope you reach the very end of it.

I don’t want to spoil any more details, but if you enjoyed the main game, I think you will enjoy the DLC as well!

Hisashi Fujii
DEADCRAFT Producer

*Screenshots captured from a game still in development.