Trails of Cold Steel II picks up one month after the decisive collision which changed the fate of the entire nation of Erebonia. The speedy, tactical turn-based combat with the newly-developed “ARCUS” system returns with all the bells and whistles players fondly remember together with the new Overdrive mode, new means of transportation both across the land and sky, new allies, new dangers, and a renewed sense of hope as Rean tirelessly works to right the wrongs that have led the country to disarray.

Release Dates

PlayStation®4:
June 4, 2019

PlayStation®3, PlayStation®Vita:
September 6, 2016

Windows PC:
February 14, 2018

Platform

PlayStation®3
PlayStation®4
PS Vita
Windows PC

Genre

RPG

Players

1

Rating
Blood
Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

Key Features

A Sequel that Remembers the Past

Clear data from Trails of Cold Steel carries over, granting bonus stats and extra items, while also remembering the many relationships cultivated during the earlier time spent at Thors Military Academy to allow for more personalized conversations throughout the story.

The Link System Returns with a new Overdrive Mode

Bonding with allies continues to pay off with the Combat Link System, netting a variety of combat benefits including healing, guarding, and more, while the new Overdrive mode allows linked characters to attack up to three turns in a row for new strategic battle options.

Recruit Allies from Across the Map to Prepare for War

Find and recruit dozens of fellow Thors attendees who are now scattered across the country to gain exclusive shops, goods, training modes, systems, and plenty more colorful dialogue that’s a staple of the Trails series.

Take to the Land and Sky in New Modes of Transportation

A personalized airship allows players to swiftly descend upon both familiar and foreign destinations, and travel on land is faster than ever between horseback riding or customizing and utilizing Angelica’s orbal bike.

The Legend of Heroes: Trails of Cold Steel II

Civil war has broken out across Erebonia. After his narrow escape from Trista, Rean will take up his sword again on a journey with his Divine Knight, Valimar, in search of his friends from Class VII and a way to end the conflict before its price becomes far too dear...

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