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<oembed><version>1.0</version><provider_name>XSEED Games</provider_name><provider_url>https://www.xseedgames.com</provider_url><title>DEADCRAFT Developer Blog #8: Creating the first DLC: &#x201C;It Came From the Junkyard&#x201D; &ndash; XSEED Games</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="https://www.xseedgames.com/2022/06/02/deadcraft-developer-blog-8-creating-the-first-dlc-it-came-from-the-junkyard/"&gt;DEADCRAFT Developer Blog #8: Creating the first DLC: &#x201C;It Came From the Junkyard&#x201D;&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.xseedgames.com/2022/06/02/deadcraft-developer-blog-8-creating-the-first-dlc-it-came-from-the-junkyard/embed/" width="600" height="338" title="&#x201C;DEADCRAFT Developer Blog #8: Creating the first DLC: &#x201C;It Came From the Junkyard&#x201D;&#x201D; &#x2014; XSEED Games" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>https://www.xseedgames.com/develop/wp-content/uploads/2022/06/deadcraft-dc-dev-blog-ss-dlc1-title-logo-glowing-eyes-deal-scene-moment-1080x608.jpg</thumbnail_url><thumbnail_width>1080</thumbnail_width><thumbnail_height>608</thumbnail_height><description>The first DLC for DEADCRAFT, &#x201C;It Came From the Junkyard,&#x201D; was conceived in the early stages of development. We started with the general idea of an additional story like you often find in manga, where after beating the game an even stronger enemy appears, and you must team up with your friends to defeat the new foe.</description></oembed>
