DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments
DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments DEADCRAFT’s art direction was conceived by a team of four people: the director (Akira Kurochi, myself), the producer (Hisashi Fujii), the art … Continue reading DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments
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