DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments

DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments DEADCRAFT’s art direction was conceived by a team of four people: the director (Akira Kurochi, myself), the producer (Hisashi Fujii), the art … Continue reading DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments