Hi guys! I hope the following paragraphs don't come across as needlessly harsh, but I'm growing concerned about how the company's been handling its Steam releases lately, at least in certain cases. This also revolves around social media presence which can keep current fans aware of upcoming releases, but would also help optics with anyone unfamiliar with XSEED's releases coming up. Recently some good and bad things have shown up during release cycles. What irks me is how "relying on the fans" only goes so far these days, even when a game looks great. I'll point to a couple of PC releases, Senran Kagura Estival Versus and Xanadu Next, as counter-examples. For the former, you had a preview stream, Twitter and Facebook reminders, and good hubbub around launch because of fans, but also because it's an attractive, fanservice-laden game which was going to stand out even in a crowded digital-download market. When Xanadu Next got the same treatment, but much less consistent (two trailers?) + no countdown or preview stream to make up for measly press coverage, it sold poorly, only a little better than Little King's Story which got negative word of mouth and hasn't turned around. Positive word of mouth only went so far, as seen with initially disappointing (public SteamSpy) numbers for Ys VI: Ark of Napishtim after a month. I understand that Estival Versus shows you've made a little improvement here so far, and Trails in the Sky 3rd definitely benefited from having a release countdown, preview stream, sneak peaks at achievement art...little things which added up and gave the release more presence. But so far you've only done half of this for Trails of Cold Steel coming to PC very soon. Making this launch as successful as possible, which involves aggressive but free and easy online signal-boosting, should be a priority. So far there's no unique trailer up on Steam, just the comparison video you used when announcing the port (which shows relatively little). And there's little done to highlight the game's low specs, which seem tailored to lower-end PCs and even handhelds and laptops. One key ingredient here is release date announcement timing. XSEED announcing release dates even a few months out is rare, and seems ultimately like an overreaction to the endless delays for Trails SC (despite no cursed localizations like that since...not even Corpse Party PC had so many problems). If there's other pressing reasons for this, please let me know. I personally wouldn't mind a delay for Cold Steel's PC port into August if QA's wrapping up and you have the chance to build up hype for this release. I also wonder if there's been trouble with you guys handling the Twitter and FB feeds for a while, since both Tom and Brittany have had to resign from manning those posts for understandable reasons. There's no reason why you couldn't remind followers about releases more often, not just with pinned tweets, as they're coming soon, and I'd rather you nag me about it than otherwise. Some more positive ideas for marketing include showing how easily PCs (or even a GPD Win!) can run XSEED's PC releases so far, or making a quick supercut of similar, cool-looking moments in games across your library both released and coming soon. Definitely consider showing footage and new screens of this port, too, since the release is nigh and Why not delay for a little bit in order to make a safer release date announcement? Some decisions lately are mind-puzzling, and I'm not afraid to ask other localization studios to look into games I'd otherwise suggest here (provided they can do a good/great job localizing them). And please consider writing Steam page descriptions to better fit (a) prospective audience(s) rather than fans who already know about and can research a game you released a year and a half ago. The page description for Trails of Cold Steel is lacking in appeal to new players or anyone who's just stumbled upon the page and has never heard of the series. Top bullet points should sum up what kind of game/series this is while playing up the positives, then list new features like added voice lines. I don't think you'd have to do this for all releases, but in cases like this it would help. I'm just really concerned that certain games are getting way less exposure than they deserve despite the amount of quality work you've put into them. And I hope you'll consider most of these suggestions and work on them proactively over the coming years, rather than fixing up for some games but not others. I won't claim to know what you've discussed in meetings about these topics, but I'm still worried and I know you all are more transparent than many localizers. To be selfish for a minute, I'd love to see Zwei II do much, much better than Xanadu Next for some karmic rebalance (it sold poorly in Japan for Falcom, one reason they left PC development), which is why I'm glad to see you pushed it at E3—still I don't see why other announced titles are falling to the wayside (from Cold Steel on PC to Exile's End which came out of nowhere). Please respond when appropriate (not that this counts as an interview or interrogation).