This part I actually can agree with-- I remember in the 80s and for quite some time into the 90s, there were companies that stayed afloat by prioritising quantity over quality and releasing massive quantities of mediocre to bad games, but somehow managed to keep breaking even on them, and everything was physical back then. There was one company I remember in particular, based in the US, whose output seemed to be mostly mediocre/bad movie-based games, and they somehow stayed in business for quite a while. Can't remember the name, but they kept plugging the games in Nintendo Power for a while because their job at bottom line was to sell games, so they had to find "something positive" to say about every game they covered. But yeah, a lot of companies that actually had a very good output of games have let themselves be bought out for financial reasons, and some came close to it when they tried to go AAA-budget (coughsquareenixcough). Even Hudson eventually got bought out, and they were one of the very, very few companies that ever seemed to "get" Falcom's formulas.