Bullet Girls 2 was just announced by D3Publisher: http://www.d3p.co.jp/bulletgirls2/ The first was often called "Senran Kagura with guns" and played as an arcadey Third Person Shooter with gameplay where you needed to complete some objectives under a time limit. Enemies included girls, helicopters, tanks, and APVs. The game featured situational battle damage where a shot in the shoulder would rip the clothes on your shoulders, arm shots ripped sleeves, belly shots ripped your shirt, etc.. In total there are 39 different animations depending on where you aim which shows an attention to detail that's lacking in many games. Between missions you're given a small dialog that ranges from story progression, and sometimes small skits that are actually pretty funny. Upon completing a mission you were given a grade based on time to completion along with how much clothing damage you did. Completely destroying a characters clothing with a weapon or explosive would leave a dust cloud, and you would unlock being able to purchase their same type of undergarments from the in game shop. Unlike most games with fan service for fan service sake, your undergarments are your equipment. Some will increase your total mission time, some upgrade your HP, and others will upgrade the effectiveness of certain weapon types. This encourages both collecting, changing often and mixing and matching. The duality of meshing fan service with gameplay gives the player a reason to actually go out and collect them for a reason other than being a completionist. Since each of the girls have different proficiencies with the different weapons, you're encouraged to change their load outs to their strengths making each girl uniquely their own. The game also featured an Interogation mini game, where you'd use items corresponding to either "Good" or "Bad" on random parts of their bodies that appear and disappear randomly on them after an amount of time. You can change the camera angle to see different spots to use the items. Items include a squirt gun, cockroaches, natto, and a paint brush among many others. Each of the items has different stats, so you have to chose between balancing "Good" and "Bad" in which items you chose. The entire concept is incredibly absurd and since each of the items has a unique sound effect, it makes it totally over the top to the point of hilarity. The mini game is actually surprisingly fun since you're quickly switching between items and camera angles, and trying to get the most points and highest combos before your time runs out. Now that everyone is up to speed on what Bullet Girls is, here's the teaser trailer for Bullet Girls 2: https://www.youtube....h?v=FD0kD1-4DYc From just that little bit of gameplay shown, it looks like they've made a ton of improvements and added quite a lot of things to the game. There's new locations, characters, weapons, weapon types, usable items like food and power ups. There's added animation for when you get hit by a weapon. They also included side dodging for both the player and for the enemy AI. The interrogation mini game has added locations and it looks like now you can play it from the point of the interrogated too. It looks like this is the game that they wanted to make when they made Bullet Girls 1 but couldn't either due to budget concerns or time. Since this is a D3Publisher game, and Xseed has previously worked on D3Publisher's games like Onechanbara, EDF2: Invaders from Planet Space, and EDF4.1, I believe this both belongs here and has a decent shot (no pun intended). I don't believe anything in this game is any worse than what is already in Senran Kagura games and their dressing rooms, or Onechanbara so i don't see that being a reason as to why it couldn't come over. Senran Kagura games are selling in the West and continue to be localized on the Vita platform showing that there is a market for fan service games on the Vita in the West. Sorry for the longwinded post, and thanks for reading.